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Ardenfall

Emperor's Cookies Quest

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Emperor's Cookies Quest

Kazordoon, Jakundaf Desert & Paradox Tower Level: – Difficulty: Easy

Where: Kazordoon (emperor's palace)

Requirements: Keys found along the way (secret passage, emperor's bedroom, barracks).

Rewards

bag with 27 cookiescopper keys to the emperor's bedroom and the general's chamber

Before you go

The way, step by step

On the maps:start of this part stairs, ladder or hole to the next floor the goal the way. North is up. The maps show our own world map.
  1. Start in the temple of Kazordoon. On the floor -4 walk about 37 squares west, then go up the stairs (map 1). Map 1
    Map 1
  2. On the floor -3 walk about 11 squares north-west, then go up the stairs (map 2). Map 2
    Map 2
  3. On the floor -2 walk about 9 squares east, then go up the stairs (map 3). Map 3
    Map 3
  4. On the floor -1 walk about 11 squares south-west, then go up the stairs (map 4). Map 4
    Map 4
  5. On the ground floor walk about 3 squares, then go up the stairs.
  6. On the floor +1 walk about 6 squares south-east, then go up the stairs.
  7. On the floor +2 walk about 12 squares east, then go up the stairs (map 5). Map 5
    Map 5
  8. On the floor +3 walk about 46 squares south-west, then go up the stairs (map 6). Map 6
    Map 6
  9. On the floor +4 walk about 85 squares north-east to the chest (bag of cookies) (map 7). Map 7
    Map 7
  1. From there to the next place:
  2. On the floor +4 walk about 45 squares west to the chest (map 8). Map 8
    Map 8
  1. From there to the next place:
  2. On the floor +4 walk about 111 squares south, then go down the stairs (map 9). Map 9
    Map 9
  3. On the floor +3 walk about 47 squares north-east, then go down the stairs (map 10). Map 10
    Map 10
  4. On the floor +2 walk about 13 squares west, then go down the stairs (map 11). Map 11
    Map 11
  5. On the floor +1 walk about 10 squares west to the chest (map 12). Map 12
    Map 12

The way is worked out from the game map: the shortest walk from the nearest temple or ship stop. Doors, levers and keys that a quest needs are named in the description and in "Before you go".

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